Problème Dynmap sur dédibox

Dragon548

Aventurier
11 Avril 2011
6
0
0
Salut à tous,

Je viens d'installer bukkit sur ma dédibox SC et j'ai installé qq plugins qui fonctionnent tous excepté dynmap : je l'ai pourtant configuré, j'ai changé de port .... VOila un screen de ce que sa me fais :

85136520.png


Je vous met aussi ma config : (J'ai remplacé l'ip de mon serveur par des XX.XXX mais sur le serveur j'ai bien marqué l'ip du serveur)

Code:
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/

# How often a tile gets rendered (in seconds).
renderinterval: 1

render-triggers:
#  - playermove
#  - playerjoin
  - blockplaced
  - blockbreak

# The path where the tile-files are placed.
tilespath: web/tiles

# The path where the web-files are located.
webpath: web

# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: XX.XXX.XXX.XX

# The TCP-port the webserver will listen on.
webserver-port: 8123

# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false

# Writes JSON to file in the webpath
jsonfile: false

# How often the json file gets written to(in seconds)
jsonfile-interval: 1

# The maptypes Dynmap will use to render.
worlds:
  - name: Game Invaders
    maps:
      - class: org.dynmap.flat.FlatMap
        prefix: flat
        colorscheme: default
      - class: org.dynmap.kzedmap.KzedMap
        renderers:
          - class: org.dynmap.kzedmap.DefaultTileRenderer
            prefix: t
            maximumheight: 127
            colorscheme: default
          - class: org.dynmap.kzedmap.CaveTileRenderer
            prefix: ct
            maximumheight: 127
  
web:
    # Handles the clientside updates differently only enable if using jsonfile
    jsonfile: false

    # Interval the browser should poll for updates.
    updaterate: 2000
    
    showchatballoons: false
    focuschatballoons: false
    
    showchatwindow: true
    allowwebchat: true
    webchat-interval: 5
    messagettl: 15
        
    showplayerfacesonmap: true
    showplayerfacesinmenu: true
    
    joinmessage: "%playername% joined"
    quitmessage: "%playername% quit"
    spammessage: "You may only chat once every %interval% seconds."
    
    components:
      - type: chat
      - type: chatballoon
        focuschatballoons: false
      - type: chatbox
        showplayerfaces: true
        messagettl: 5
      - type: playermarkers
        showplayerfaces: true
      #- type: digitalclock
      - type: timeofdayclock
        showdigitalclock: true
    
    defaultworld: Game Invaders
    worlds:
      - title: Game Invaders
        name: Game Invaders
        maps:
          - type: FlatMapType
            title: Flat
            name: flat
            prefix: flat
          - type: KzedMapType
            title: Surface
            name: surface
            prefix: t
          - type: KzedMapType
            title: Cave
            name: cave
            prefix: ct
   
      # Example:
      #- title: Other World           # With what name the world is displayed.
      #  name: world_other            # The actual name of the world (equal to your directory-name).
      #  maps:
      #    - type: KzedMapType        # The type (or perspective) of the map. At the moment, there are no others than KzedMapType.
      #      title: Surface           # The name of the map that will be displayed.
      #      name: surface            # The actual name of the map (should be unique for this world).
      #      prefix: t                # The prefix of the tile-files that are generated.
      #      icon: images/block_other.png    # Sets a custom icon for the map. (optional)
      #    - type: KzedMapType
      #      title: Cave
      #      name: cave
      #      prefix: ct
# Enables debugging.
#debuggers:
#  - class: org.dynmap.debug.LogDebugger
 
Vianns a dit:
Il faut que tu indiques le nom de ton monde, là où il le faut: default world, name, etc...

Mon monde s'apelle Game Invaders, et sauf erreur de ma part je l'ai remplacé partout ou il fallait.
 
Bizarre, t'as bien la dernière version de Dynmap (0.15) ?

T'as des messages d'erreur dans ta console lors du chargement du plugin ?
 
Je sais pas du tout... :x

Va voir sur la page officiel du plugin, y a sûrement d'autres personnes qui ont eu ce problème.
 
petite question simple, as tu pensé à faire la commande de rafraichissement de la map ?

/dynmap fullrender
de mémoire ;)