h = ui.getHeight()
pinv = player.getInventory()
try
{if (ui.getHeight() != scree) {
var ne = ui.getHeight()
screen.clear()
ne = scree
}
if (pinv.getSlotContainingItem(263) == -1)
{var rup = 0
screen.clear()
UISprite("gui/items.png",5,h-20,15,15,110,32)
UILabel(rup,23,h-15)
}else
{try
{rup = pinv.getItemInSlot(35).getQuantity()
}catch(e) {}
screen.clear()
UISprite("gui/items.png",5,h-20,15,15,110,32)
UILabel(rup,23,h-15)
}}
catch(e) {}