package net.minecraft.src;
import java.util.Random;
// Referenced classes of package net.minecraft.src:
// IChunkProvider, MapGenCaves, NoiseGeneratorOctaves, Block,
// BiomeGenBase, Chunk, World, WorldChunkManager,
// MapGenBase, BlockSand, WorldGenLakes, WorldGenDungeons,
// WorldGenClay, WorldGenMinable, WorldGenerator, WorldGenFlowers,
// BlockFlower, WorldGenTallGrass, BlockTallGrass, WorldGenDeadBush,
// BlockDeadBush, WorldGenReed, WorldGenPumpkin, WorldGenCactus,
// WorldGenLiquids, Material, IProgressUpdate
public class ChunkProviderSanctuaire
implements IChunkProvider
{
public ChunkProviderSanctuaire(World world, long l)
{
sandNoise = new double[256];
gravelNoise = new double[256];
stoneNoise = new double[256];
field_902_u = new MapGenCaves();
field_914_i = new int[32][32];
worldObj = world;
rand = new Random(l);
field_912_k = new NoiseGeneratorOctaves(rand, 16);
field_911_l = new NoiseGeneratorOctaves(rand, 16);
field_910_m = new NoiseGeneratorOctaves(rand, 8);
field_909_n = new NoiseGeneratorOctaves(rand, 4);
field_908_o = new NoiseGeneratorOctaves(rand, 4);
field_922_a = new NoiseGeneratorOctaves(rand, 10);
field_921_b = new NoiseGeneratorOctaves(rand, 16);
mobSpawnerNoise = new NoiseGeneratorOctaves(rand, 8);
}
public void generateTerrain(int i, int j, byte abyte0[], BiomeGenBase abiomegenbase[], double ad[])
{
byte byte0 = 4;
byte byte1 = 64;
int k = byte0 + 1;
byte byte2 = 17;
int l = byte0 + 1;
field_4180_q = func_4061_a(field_4180_q, i * byte0, 0, j * byte0, k, byte2, l);
for(int i1 = 0; i1 < byte0; i1++)
{
for(int j1 = 0; j1 < byte0; j1++)
{
for(int k1 = 0; k1 < 16; k1++)
{
double d = 0.125D;
double d1 = field_4180_q[((i1 + 0) * l + (j1 + 0)) * byte2 + (k1 + 0)];
double d2 = field_4180_q[((i1 + 0) * l + (j1 + 1)) * byte2 + (k1 + 0)];
double d3 = field_4180_q[((i1 + 1) * l + (j1 + 0)) * byte2 + (k1 + 0)];
double d4 = field_4180_q[((i1 + 1) * l + (j1 + 1)) * byte2 + (k1 + 0)];
double d5 = (field_4180_q[((i1 + 0) * l + (j1 + 0)) * byte2 + (k1 + 1)] - d1) * d;
double d6 = (field_4180_q[((i1 + 0) * l + (j1 + 1)) * byte2 + (k1 + 1)] - d2) * d;
double d7 = (field_4180_q[((i1 + 1) * l + (j1 + 0)) * byte2 + (k1 + 1)] - d3) * d;
double d8 = (field_4180_q[((i1 + 1) * l + (j1 + 1)) * byte2 + (k1 + 1)] - d4) * d;
for(int l1 = 0; l1 < 8; l1++)
{
double d9 = 0.25D;
double d10 = d1;
double d11 = d2;
double d12 = (d3 - d1) * d9;
double d13 = (d4 - d2) * d9;
for(int i2 = 0; i2 < 4; i2++)
{
int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
char c = '\200';
double d14 = 0.25D;
double d15 = d10;
double d16 = (d11 - d10) * d14;
for(int k2 = 0; k2 < 4; k2++)
{
double d17 = ad[(i1 * 4 + i2) * 16 + (j1 * 4 + k2)];
int l2 = 0;
if(k1 * 8 + l1 < byte1)
{
if(d17 < 0.5D && k1 * 8 + l1 >= byte1 - 1)
{
l2 = Block.waterStill.blockID;
} else
{
l2 = Block.waterStill.blockID;
}
}
if(d15 > 0.0D)
{
l2 = mod_Infinity.Slimestone.blockID;
}
abyte0[j2] = (byte)l2;
j2 += c;
d15 += d16;
}
d10 += d12;
d11 += d13;
}
d1 += d5;
d2 += d6;
d3 += d7;
d4 += d8;
}
}
}
}
}
public void replaceBlocksForBiome(int i, int j, byte abyte0[], BiomeGenBase abiomegenbase[])
{
byte byte0 = 64;
double d = 0.03125D;
sandNoise = field_909_n.generateNoiseOctaves(sandNoise, i * 16, j * 16, 0.0D, 16, 16, 1, d, d, 1.0D);
gravelNoise = field_909_n.generateNoiseOctaves(gravelNoise, i * 16, 109.0134D, j * 16, 16, 1, 16, d, 1.0D, d);
stoneNoise = field_908_o.generateNoiseOctaves(stoneNoise, i * 16, j * 16, 0.0D, 16, 16, 1, d * 2D, d * 2D, d * 2D);
for(int k = 0; k < 16; k++)
{
for(int l = 0; l < 16; l++)
{
BiomeGenBase biomegenbase = abiomegenbase[k + l * 16];
boolean flag = sandNoise[k + l * 16] + rand.nextDouble() * 0.20000000000000001D > 0.0D;
boolean flag1 = gravelNoise[k + l * 16] + rand.nextDouble() * 0.20000000000000001D > 3D;
int i1 = (int)(stoneNoise[k + l * 16] / 3D + 3D + rand.nextDouble() * 0.25D);
int j1 = -1;
byte byte1 = (byte)mod_Infinity.GSrass.blockID;
byte byte2 = (byte)mod_Infinity.GSrass.blockID;
for(int k1 = 127; k1 >= 0; k1--)
{
int l1 = (l * 16 + k) * 128 + k1;
if(k1 <= 0 + rand.nextInt(5))
{
abyte0[l1] = (byte)Block.bedrock.blockID;
continue;
}
byte byte3 = abyte0[l1];
if(byte3 == 0)
{
j1 = -1;
continue;
}
if(byte3 != mod_Infinity.Slimestone.blockID)
{
continue;
}
if(j1 == -1)
{
if(i1 <= 0)
{
byte1 = 0;
byte2 = (byte)mod_Infinity.Slimestone.blockID;
} else
if(k1 >= byte0 - 4 && k1 <= byte0 + 1)
{
byte1 = (byte)mod_Infinity.GSrass.blockID;
byte2 = (byte)mod_Infinity.GSrass.blockID;
if(flag1)
{
byte1 = 0;
}
if(flag1)
{
byte2 = (byte)Block.gravel.blockID;
}
if(flag)
{
byte1 = (byte)mod_Infinity.Slimesand.blockID;
}
if(flag)
{
byte2 = (byte)mod_Infinity.Slimesand.blockID;
}
}
if(k1 < byte0 && byte1 == 0)
{
byte1 = (byte)Block.waterStill.blockID;
}
j1 = i1;
if(k1 >= byte0 - 1)
{
abyte0[l1] = byte1;
} else
{
abyte0[l1] = byte2;
}
continue;
}
if(j1 <= 0)
{
continue;
}
j1--;
abyte0[l1] = byte2;
if(j1 == 0 && byte2 == mod_Infinity.Slimesand.blockID)
{
j1 = rand.nextInt(4);
byte2 = (byte)mod_Infinity.Slimesand.blockID;
}
}
}
}
}
public Chunk prepareChunk(int i, int j)
{
return provideChunk(i, j);
}
public Chunk provideChunk(int i, int j)
{
rand.setSeed((long)i * 0x4f9939f508L + (long)j * 0x1ef1565bd5L);
byte abyte0[] = new byte[32768];
Chunk chunk = new Chunk(worldObj, abyte0, i, j);
biomesForGeneration = worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, i * 16, j * 16, 16, 16);
double ad[] = worldObj.getWorldChunkManager().temperature;
generateTerrain(i, j, abyte0, biomesForGeneration, ad);
replaceBlocksForBiome(i, j, abyte0, biomesForGeneration);
field_902_u.func_867_a(this, worldObj, i, j, abyte0);
chunk.func_1024_c();
return chunk;
}
private double[] func_4061_a(double ad[], int i, int j, int k, int l, int i1, int j1)
{
if(ad == null)
{
ad = new double[l * i1 * j1];
}
double d = 684.41200000000003D;
double d1 = 684.41200000000003D;
double ad1[] = worldObj.getWorldChunkManager().temperature;
double ad2[] = worldObj.getWorldChunkManager().humidity;
field_4182_g = field_922_a.func_4109_a(field_4182_g, i, k, l, j1, 1.121D, 1.121D, 0.5D);
field_4181_h = field_921_b.func_4109_a(field_4181_h, i, k, l, j1, 200D, 200D, 0.5D);
field_4185_d = field_910_m.generateNoiseOctaves(field_4185_d, i, j, k, l, i1, j1, d / 80D, d1 / 160D, d / 80D);
field_4184_e = field_912_k.generateNoiseOctaves(field_4184_e, i, j, k, l, i1, j1, d, d1, d);
field_4183_f = field_911_l.generateNoiseOctaves(field_4183_f, i, j, k, l, i1, j1, d, d1, d);
int k1 = 0;
int l1 = 0;
int i2 = 16 / l;
for(int j2 = 0; j2 < l; j2++)
{
int k2 = j2 * i2 + i2 / 2;
for(int l2 = 0; l2 < j1; l2++)
{
int i3 = l2 * i2 + i2 / 2;
double d2 = ad1[k2 * 16 + i3];
double d3 = ad2[k2 * 16 + i3] * d2;
double d4 = 1.0D - d3;
d4 *= d4;
d4 *= d4;
d4 = 1.0D - d4;
double d5 = (field_4182_g[l1] + 256D) / 512D;
d5 *= d4;
if(d5 > 1.0D)
{
d5 = 1.0D;
}
double d6 = field_4181_h[l1] / 8000D;
if(d6 < 0.0D)
{
d6 = -d6 * 0.29999999999999999D;
}
d6 = d6 * 3D - 2D;
if(d6 < 0.0D)
{
d6 /= 2D;
if(d6 < -1D)
{
d6 = -1D;
}
d6 /= 1.3999999999999999D;
d6 /= 2D;
d5 = 0.0D;
} else
{
if(d6 > 1.0D)
{
d6 = 1.0D;
}
d6 /= 8D;
}
if(d5 < 0.0D)
{
d5 = 0.0D;
}
d5 += 0.5D;
d6 = (d6 * (double)i1) / 16D;
double d7 = (double)i1 / 2D + d6 * 4D;
l1++;
for(int j3 = 0; j3 < i1; j3++)
{
double d8 = 0.0D;
double d9 = (((double)j3 - d7) * 12D) / d5;
if(d9 < 0.0D)
{
d9 *= 4D;
}
double d10 = field_4184_e[k1] / 512D;
double d11 = field_4183_f[k1] / 512D;
double d12 = (field_4185_d[k1] / 10D + 1.0D) / 2D;
if(d12 < 0.0D)
{
d8 = d10;
} else
if(d12 > 1.0D)
{
d8 = d11;
} else
{
d8 = d10 + (d11 - d10) * d12;
}
d8 -= d9;
if(j3 > i1 - 4)
{
double d13 = (float)(j3 - (i1 - 4)) / 3F;
d8 = d8 * (1.0D - d13) + -10D * d13;
}
ad[k1] = d8;
k1++;
}
}
}
return ad;
}
public boolean chunkExists(int i, int j)
{
return true;
}
public void populate(IChunkProvider ichunkprovider, int i, int j)
{
BlockSand.fallInstantly = true;
int k = i * 16;
int l = j * 16;
BiomeGenBase biomegenbase = worldObj.getWorldChunkManager().getBiomeGenAt(k + 16, l + 16);
rand.setSeed(worldObj.getRandomSeed());
long l1 = (rand.nextLong() / 2L) * 2L + 1L;
long l2 = (rand.nextLong() / 2L) * 2L + 1L;
rand.setSeed((long)i * l1 + (long)j * l2 ^ worldObj.getRandomSeed());
double d = 0.25D;
if(rand.nextInt(4) == 0)
{
int i1 = k + rand.nextInt(16) + 8;
int l4 = rand.nextInt(128);
int i8 = l + rand.nextInt(16) + 8;
(new WorldGenLakes(Block.waterStill.blockID)).generate(worldObj, rand, i1, l4, i8);
}
if(rand.nextInt(8) == 0)
{
int j1 = k + rand.nextInt(16) + 8;
int i5 = rand.nextInt(rand.nextInt(120) + 8);
int j8 = l + rand.nextInt(16) + 8;
if(i5 < 64 || rand.nextInt(10) == 0)
{
(new WorldGenLakes(Block.lavaStill.blockID)).generate(worldObj, rand, j1, i5, j8);
}
}
for(int j2 = 0; j2 < 20; j2++)
{
int l5 = k + rand.nextInt(16);
int i9 = rand.nextInt(128);
int l11 = l + rand.nextInt(16);
(new WorldGenMinable(mod_Infinity.GSrass.blockID, 32)).generate(worldObj, rand, l5, i9, l11);
}
for(int k2 = 0; k2 < 10; k2++)
{
int i6 = k + rand.nextInt(16);
int j9 = rand.nextInt(128);
int i12 = l + rand.nextInt(16);
(new WorldGenMinable(Block.gravel.blockID, 32)).generate(worldObj, rand, i6, j9, i12);
}
for(int l3 = 0; l3 < 8; l3++)
{
int i7 = k + rand.nextInt(16);
int j10 = rand.nextInt(128);
int i13 = l + rand.nextInt(16);
(new WorldGenMinable(Block.oreRedstone.blockID, 7)).generate(worldObj, rand, i7, j10, i13);
}
for(int l18 = 0; l18 < 50; l18++)
{
int l21 = k + rand.nextInt(16) + 8;
int k23 = rand.nextInt(rand.nextInt(120) + 8);
int l24 = l + rand.nextInt(16) + 8;
(new WorldGenLiquids(Block.waterMoving.blockID)).generate(worldObj, rand, l21, k23, l24);
}
for(int i19 = 0; i19 < 20; i19++)
{
int i22 = k + rand.nextInt(16) + 8;
int l23 = rand.nextInt(rand.nextInt(rand.nextInt(112) + 8) + 8);
int i25 = l + rand.nextInt(16) + 8;
(new WorldGenLiquids(Block.lavaMoving.blockID)).generate(worldObj, rand, i22, l23, i25);
}
BlockSand.fallInstantly = false;
}
public boolean saveChunks(boolean flag, IProgressUpdate iprogressupdate)
{
return true;
}
public boolean unload100OldestChunks()
{
return false;
}
public boolean canSave()
{
return true;
}
public String makeString()
{
return "RandomLevelSource";
}
private Random rand;
private NoiseGeneratorOctaves field_912_k;
private NoiseGeneratorOctaves field_911_l;
private NoiseGeneratorOctaves field_910_m;
private NoiseGeneratorOctaves field_909_n;
private NoiseGeneratorOctaves field_908_o;
public NoiseGeneratorOctaves field_922_a;
public NoiseGeneratorOctaves field_921_b;
public NoiseGeneratorOctaves mobSpawnerNoise;
private World worldObj;
private double field_4180_q[];
private double sandNoise[];
private double gravelNoise[];
private double stoneNoise[];
private MapGenBase field_902_u;
private BiomeGenBase biomesForGeneration[];
double field_4185_d[];
double field_4184_e[];
double field_4183_f[];
double field_4182_g[];
double field_4181_h[];
int field_914_i[][];
private double generatedTemperatures[];
}